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[ Death & Aging ]
At the intersection of biology and information science: why we age and cognition declines, whether science can extend healthspan and preserve or transfer consciousness—matters for everyone and for civilization.
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[ Experimental ]
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[ Second Law of Thermodynamics ]
Computation and thought consume energy. Thermodynamics sets fundamental limits; clean energy and efficient computing are twin enablers of sustainable civilization. Exploring how to deliver cheaper, greener energy and compute within physical law.
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[ Distance & Time ]
Light speed is unbreakable; the cosmos is vast. If humanity moves into deep space, communication, coordination, and forms of existence face fundamental limits. Here we outline open questions at the interface of physics and information for interstellar and digital existence.
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[ Resource Limits ]
Earth’s resources are finite; so are data and compute. How can we broaden access to intelligent technology under these constraints? From data efficiency and algorithms to circular economy and ecological limits—paths with value for research and policy.
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[ Cognitive Anti-Entropy & Heritage ]
Cognition and knowledge decay through forgetting, carrier loss, and context drift; information theory and thermodynamics set limits on "anti-entropy." How we encode, transmit, and institutionally preserve knowledge shapes whether civilization endures across time and media. This module outlines open questions at the intersection of cognitive science, information theory, education, and cultural heritage, for ongoing reflection and iteration.
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[ Authenticity & Human-Trace Protocols ]
Deepfakes, synthetic media, and AI-generated content are blurring the line between real and fabricated. How do we establish and verify authenticity? Provenance, human trace (that something was touched by human intent), and auditable protocols are the basis of trust and governance. This module outlines open questions at the intersection of technology, ethics, and law, for ongoing reflection and iteration.
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[ Future Game & Interactive Simulation ]
Games and interactive simulation are at the frontier of narrative, learning, and experience. AI and procedural narrative, games as medium, immersion and presence, addiction and governance sit at the open boundary of interaction and simulation. This module outlines interdisciplinary questions for ongoing reflection and iteration.