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Future Game Exploration

[ GAME ]

Future Game & Interactive Simulation

Pathways

Games and interactive simulation keep expanding the boundaries of narrative, learning, and presence. The following directions combine technical depth and humanistic value:

1. AI and procedural narrative

Dynamic storylines, conversational NPCs, generative narrative, and reversible or branching player choice. Balancing authorial intent with open emergence so games are both "playable stories" and "narratable systems."

2. Games as medium: education and simulation

Serious games, policy and strategy simulation, skills training, and complex-systems understanding. Harnessing feedback loops and flow for learning and decision support, and assessing limits and ethics.

3. Immersion, presence, and embodiment

How VR/AR, haptics, and multimodal interaction shape "presence" and identity. Boundaries between immersion and disembodiment, virtual and real, and long-term effects on cognition and behavior.

4. Ethics, addiction, and governance

Design ethics, persuasive design and addiction risk; minor protection and fairness. Industry norms, policy, and interdisciplinary research so games serve experience and growth rather than exploitation.

Core challenges

1. Boundaries and definitions of "game"

From entertainment to education, simulation to metaverse—what counts as game, as play? Boundaries with work, labor, and addiction shift with technology and society; concepts and law must keep evolving.

2. Agency and automation

Tension between player choice and algorithmic generation, human intent and AI assistance. How much automation still counts as "I am playing"? Attribution of narrative and creative agency.

3. Cross-medium and interoperability

Characters, worlds, and progress persisting across platforms and titles. Open standards vs. IP and commercial interests; designing for persistent identity and narrative across experiences.

4. Sustainability and inclusion

Development cost, sustainable content production, and indie survival; accessibility and diverse audiences. Sustainable ecosystems between commercialization and creativity, mainstream and fringe.

Suggested directions

Narrative systems and AI narrative

Procedural narrative, dialogue systems, dynamic plot; interpretable and controllable generative story. Combining narratology, cognition, and interaction design for stories that are both open and coherent.

Serious games and simulation

Educational games, policy and strategy simulation, games in health and psychology. Impact evaluation, learning science, and ethics so games deliver verifiable value for real-world problems.

Immersion tech and experience design

VR/AR interaction, multimodal feedback, presence metrics. Reducing motion sickness and fatigue, improving accessibility; studying long-term effects on cognition and social behavior.

Policy and industry norms

Minor protection, addictive and persuasive design regulation, labor and rights. Interdisciplinary input so policy and design practice co-evolve, balancing innovation and responsibility.

Problems worth focusing on

01

Coherent narrative and emergence

Meaningful player agency and AI-emergent narrative while preserving authorial intent and world consistency. Formal, evaluable frameworks for "narrative quality" and "choice weight."

02

Philosophy and law of game and play

Operational definitions and legal boundaries for game, play, labor, and addiction. Clear, evolvable frameworks for liability, minor protection, and industry self-regulation.

03

Cross-experience identity and persistence

Portability and interoperability of characters, progress, and relationships across titles and platforms. Balancing open standards with privacy, IP, and fair revenue share.

04

Flow and well-being

Using flow and feedback for learning and well-being while avoiding manipulation and addiction. Design guidelines, metrics, and policy tools so "good game" and "healthy play" align.